Burning questions most studios face
you might be wondering...
in which markets should I launch my game?
should I launch my game on Android first or iOS?
how do we stand compared to the competition?
how do we allocate a user acquisition budget across channels?
how do we have the best-performing creatives?
which type of creatives work the best?
worry not—we can help you with these and other questions you might have about user acquisition.
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